Who Needs Real People?
We all know the stories. Screaming 12 year olds coming through your headset. Manic laughter as yet another player repeatedly crouches over your corpse’s head. People with names like “1337Pwner1995″ who insist on shooting you, despite being on your team. All of it great fun, and only really came about with the dawn of online play.
We’re also all too familiar with games that seem either too short, or missing really cool armour for your horse, but that’s OK because it will come in the form of DLC. DLC that, unless it’s a Valve game on the PC, you are likely to have to pay for.
None of these scenarios make me happy as a gamer. I remember simpler times when I could sit with a group of friends and race around on Mario Kart in split-screen mode. The simpler era of Goldeneye where you knew you could see where the other guy was, but that was screen watching, and therefore very bad. In-the-room gaming hasn’t died, in fact it was one of the few things that I actually enjoyed about Modern Warfare 2, but it is certainly in decline.
We have reached a point when most people, especially those who play video games, have a broadband internet connection. A link to the outside world, and therefore a way to play with people who otherwise you wouldn’t be playing with. I’m not against this, it is usually fine, but often it comes at a price.
Take the aforementioned game from Infinity Ward. It was painfully short, and the story was poor, but this was defended on the basis that it had almost unlimited play in the multiplayer online world. This is not a one-off case, it’s been happening more and more, and it looks like EA want to make it worse.
EA aren’t exactly known for their truly amazing games, more often than not the good games with an EA badge were made out-of-house and then simply distributed by EA. Now the CEO of previously named gaming house, John Riccitiello, has made a bold statement, “In fiscal 2011, every one of EA’s releases will have an online component, both downloadable content and online play.”
EA have often had a “release it now, we’ll patch it later” approach to releases, so with DLC being a prerequisite this could get even worse. More importantly we might keep seeing games that are short, either because devs are being forced to find a way to make DLC and online play fit into a game which doesn’t have an obvious use, thus distracting from the important task of making a good game, or because they will feel they can make it up to players in the long run.
DLC isn’t inherently bad, neither is online play. Saying that every game you release will include them, however, is a dangerous path to start down.







